Dance with the witches before the review

Who knows why our bayonetta is always so charming. She changes her haircut, clothes, and even her gear, but her deadly beauty is oblivious to the passage of time and dodges her arrows a little, as she does when attacking angelic and demonic enemies. Therefore, even in the face of a graphic design that feels the cruel gallop of the years, The witch of Chade stays liquid, adorable, adorable and beautiful. It twirls with a grace even greater than its dazzling debut and strikes with even greater determination, with an almost “titanic” power, thanks to those demons it can now even summon onto the battlefield to enable us Activating controls them, allowing us to test its gargantuan power.

The first few lessons in the company of Bayonetta 3 are equivalent to a high school dance lesson: There is the familiarity of movements we already know, to which are added fragments of unpublished choreography that have yet to be memorized. The third chapter, however, is not a solitary dance, but a harmonically dissonant paso double, because the brilliant and very elegant Cereza is joined by Viola, with a vibrant and rocking soul. It seems a combination destined for inhomogeneity, and instead Bayonetta 3’s first steps are anything but uncertain.

What story awaits us in Bayonetta?

There are those who think that the story in the Platinum Games saga is little more than smokescreen (see our special Bayonetta round-up here), and maybe they’re right.

Still, it would be a bit unfair to deny that the team hasn’t at least committed to putting together a surprisingly layered and cohesive mythology, as well as a handful of characters whose flamboyant personalities pierce the screen on multiple occasions, entertaining for hours like a sexy, funny and hypnotic show at the Moulin Rouge. Given the above So what can we expect from Bayonetta 3’s storyline, aside from the usual accusation of insanity? Well, better not know yet. It’s best not to dwell on the narrative premises for too long, although the trailers and information released by Nintendo may have given some clues as to where the story might be headed. Did you notice what hairstyle our Cereza has this time? Doesn’t it remind you of anything?

And did you notice the name Viola’s cat demon has? However, let’s put the brakes on and enjoy for a moment the show of the witch of Umbra who will be confronted in this adventure new creatures known as Homunculuswith a design distinctly different from that of the Angelic Hosts, but not for lacking in appropriate inspiration.

While the opponents we might define as “default” stumble into anonymity at a basic level with no who knows originality, the higher-tier creatures show much more than a hint of class between the ostentatious and the grotesque. Massacre them, like now in two episodes, is a sinful pleasure (need to refresh your memory? Here is the review of Bayonetta 1 and 2 for Nintendo Switch).

Welcome back, Cereza

She’s in great shape, Cereza: she’s still beating like she used to in the first two acts of her extravagant epic, and she’s a pleasure to control. As we said at the beginning, there is a certain familiarity to the moves of the Witch Queen, who delivers her blows with her usual unrivaled class.

The rule is always the same: never stop. It is necessary to constantly keep the combo counter alive with a series of attacks from afar, interspersed with the saving Temporal Sabbat, which if activated with a dodge with the right timing will slow down the action and allow us to do so , goals to make what we want best. It is then enough to change the included weapon on the fly to instantly change the steps of the witch, changing in a clear way the dynamics of combat and even the progress of exploration with a snap of the fingers, since each set of tools gives way to the protagonist, who takes on the form of a demon to speed up the journey. But Bayonetta 3 doesn’t just work on the combat system – already state-of-the-art – of the previous chapters, but goes even further, up to literally colossal dimensions. Direct control of demons on the battlefield (subject to a gauge that charges slightly) changes the approach to melee combat, sometimes in favor of showmanship rather than technique: questioning the enraged Gomorrah or the temptress Madam Butterlfy requires Cereza to stay a little out of the way of the scene and remain vulnerableunable to actively participate in combat while his demonic slave is attacking.

This means that yes the beasts can be very useful, especially against opponents of the same size, but to be able to get the best result on the field it is also advisable to take into account the type of enemies that surround us, maybe small tonnage, ready to unleash their cursed blows on a little witch who unfortunately cannot fight back.

Because of this, abusing the devastating power of demons is neither really advisable nor fully applicable a record that seemed to win us over from the first hours of play. Evocation is an addition that breathes new life into combat without undermining the balance of a broadly calibrated gameplay, and the merit also seems to lie in the homunculus’ diversification in the scene, whose variety of patterns requires a constant state of alert.

Demons also have specific attack techniques with unique attack rhythms that make them more or less useful depending on the circumstances. We tried three of them, with different sizes and movesets, with noticeable changes in the management of battles. But beware, because what has just been said applies above all to those who intend to do so Make the most of Bayonetta 3’s combat system. The playful layering of the series ensures that the gap between experts and less experienced users is unrestrainedly bridged by a spectacular show, and the third act does not seem to want to be surpassed either: in the first chapters of the game there is never a driving one Propensity for pyrotechnic chaos. , which can now be controlled to perfection by the smartest (due to a very precise gameplay), now explode at full speed in the games of users who simply like to play hands without necessarily chaining combos in search of the most valuable medal .

It’s a balance that has worked in the past and still works great in the hope (hardly out of place) that continuing the adventure will not only further increase the adrenaline load, but also the range of madness suggested in those first few hours can expand.

The more guided action phases, where control over the demons becomes integral, are staged Sequences with a very high degree of visual involvement, only tempered by an undeniably ancient technical rendering, which sacrifices the definition and cleanliness of the image in the name of the holy liquid. A compromise that we end up happily accepting, albeit somewhat reluctantly.

Welcome Viola

Viola has only one thing in common with Bayonetta: speed. This new addition to the cast also exhibits a respectable pace that stays true to the devilish pace we’ve been accustomed to the series so far. In short, in his company we are unleashed to the rhythm of a thunderstorm. On the other hand, everything else varies.

The young girl has a nice temperament, which is clearly reflected in her fighting style, which consists of melee attacks with katana slashes, charged shots, dodging at not too long range, and most importantly, absolutely basic direct parries. Protecting yourself from an attack at the right time will eventually activate the temporal Sabbath which, remember, for Bayonetta is a result of dodging instead. The change in gameplay is not as clear as it happens, for example, when going from Black to V in Devil May Cry 5: the DNA of the series remains evident and the stylistic continuity is well marked, but the changes to the combat system are such that they convey a noticeable uniqueness, which manifests itself in a different management of the conflicts, depending on the needs. like the witch of chade, This second protagonist also has a nice demon, Cheshire, in her ranksthe only evocable one: unlike Bayonetta, however, Viola does not remain defenseless when the cat erupts on the battlefield, but continues to fight bare-handed and throwing punches as if she were a student of the School of Hokuto.

The styles of the protagonists therefore imprint two faces of a gameplay that for the moment seems absolutely faithful to the high standards of the Platinum saga. At least in terms of gameplay, we couldn’t wish for anything better.

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