When Nintendo he saw it lose market share as the market rose SEEN by Tom Kalinske, he began to make every effort to put a spanner in the works for the competitor. One of the most famous trips was that of Mortal Kombat. It’s the early 90’s, Street Fighter II had already revived the coin industry and Ed Boon and John Tobias’ title was enjoying immense success in the arcade. Everyone was talking about it and most of all they wanted it in their homes.
It’s no secret that much of Mortal Kombat’s success stems from Mortal Kombat’s extreme violence deathsince then it has been cited so often that it has become proverbial throughout the industry.
Nintendo didn’t want to give up its image as a manufacturer of tech toys for families, with which it had achieved immense success in the NES era. For this, he decided to continue censoring the Mortal Kombat port Super Nintendo. SEGA itself, building its fortunes on a more mature offering than its rival company, opted for a completely uncensored Megadrive version instead. Acclaim, the publisher of Mortal Kombat, had repeatedly warned Nintendo executives, with whom he had excellent business relationships, that the game would be complete on SEGA’s 16-bit console, but Mario’s house shrugged and he decided to go anyway to go his own way.
As a result, Mortal Kombat sold three times as much mega drive than on Super Nintendo, for a total of about 6.5 million cartridges across all versions. The game also turned out to be a system seller, which greatly boosted sales of the SEGA console. As for the Super NES, not only were the results of the port disappointing, but many console owners felt attacked by the censorship, so much so that Nintendo’s American headquarters received many letters of protest, including from some parents who were concerned asked not to censor their children’s games. And here comes the attempted trip.
In 1993, the extreme violence of Mortal Kombat became a topic of public debate in the United States, so much so that it came before the United States Congress on the initiative of the ultra-conservative Senator Joseph Lieberman. Here the legend tells that it was Nintendo itself to feed Lieberman, irritated by SEGA’s sales growth. In fact, it appears that a representative from Kirby’s company reached Washington DC to show footage of violent video games and was looking for someone interested in opening the case to cause political trouble for SEGA and possibly the sale of to restrict certain games that they enjoyed so successfully. Throughout the debate, Nintendo tried to play the role of a company that cares about the well-being of families and young people, and did everything possible to differentiate itself from SEGA, which wanted to play the role of profiteer from sex and violence ( the Night Trap adventure also ended in debate). Luckily, things didn’t go the way Nintendo would have liked and there was no political censorship in the industry, but out of this heated debate emerged the American video game classification body, the ESRB, and greater public attention to management began to develop game content. There were other consequences as well, but this is not the context to tell them.
What interests us here is the resemblance of the historical console war between SEGA and Nintendo to some of the events taking place today, albeit with necessary differences in objectives. Let’s see if you can guess who we’re talking about: the console industry’s top-of-the-line company feels threatened by the takeover of one of its direct competitors and is doing everything it can to prevent it, particularly by using a wrench the works for a key takeover that would result in losing the advantageous position that they have acquired over the years in one of the most important franchises in the sector … oibò, who will the two companies involved ever be? What facts are we talking about? We have the names on the keyboard tip, but we can’t write them…
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