After six years, the dazzling Hello Games game lands on the Nintendo console: let’s see how it fared in the No Man’s Sky for Nintendo Switch review.
In six years we have dedicated countless articles to No Man’s Sky and followed its amazing development step by step. Through these writings, as well as in various video contributions, we have continually recalled its controversial origins, compiled countless guide lists for travelers old and new, live chided those who tried to kill the project without giving it a sacrosanct penultimate chance and, if we felt it necessary, criticized the less than appropriate changes made to its game formula. But just when we thought there was nothing more to be said about this game, here it evolves again: coupled with the new and at times revolutionary version 4.0, No Man’s Sky is also coming to Nintendo Switch.
A wonderful port?
After seeing that it went pretty well on the Steam deck, that partially limits the astonishment of this new official version for Switch, which can at least count on a more stable frame rate, despite a less glossy graphic aspect. On the Nintendo console No Man’s Sky runs at 1280×720 in portable mode and 1600×900 when docked; In both cases, the game aims for 30 FPS and maintains it pretty well most of the time.
As expected, the game suffers most in outposts and when we get carried away with building overly complex foundations for the Switch hardware. Veterans will have to agree to build less if they want to keep the gameplay fluid; If that’s not so important to you, know that even on Switch it’s possible to disable the parts limit imposed by the game, stricter here, allowing you to build anything you’ve imagined to the point of total performance collapse .
On the Switch, the game has less detail than the PlayStation 4 and Xbox One versions, certainly not the best anti-aliasing, and the pop-in issues that have always been present in No Man’s Sky are more pronounced here than ever . If you are looking for graphic dignity, you should better do without the TV version. In its portable counterpart, thanks above all to the console’s small screen, which knows how to hide its flaws by making the colors vibrate at their best, No Man’s Sky for Nintendo Switch gives its best.
You literally have the procedural universe in your hands and virtually infinity of the Hello Games title is a truly unique emotion, after all, a portable game of this magnitude had simply never been seen before. And like The Witcher 3, who cares about resolution and texture quality at some point when the experience is valid. For a user who only has the Nintendo console at their disposal, this No Man’s Sky will not only work well, but it will be the best No Man’s Sky possible.
From a certain point of view it really is the best that can be done. A few hours after the debut of the Switch version, the new patch has arrived that brought the game to him Version 4.0. While the No Man’s Sky Waypoint update does not focus on new game mechanics, it introduces small and large changes that mainly affect the balance of difficulty and equipment.
Travelers will now have access to larger stocks, but aircraft, suits and weapons can be equipped with fewer technologies at the same time. Of course, this will destroy perfect player builds with older saves, but it should ensure a smoother experience for those preparing to re/go now, just like Switch users. Waypoint allows you too Adjust the difficulty level in every aspect, from combat to gathering resources, and this will be possible even after the game launches; If you don’t want to worry, you will find a relax mode ready where you only have to think about enjoying the journey. A feature designed specifically for Steam Deck and Switch is the new and more frequent autosave, which allows you to pause and resume to minimize losses. Waypoint, which also includes many other innovations, is of course available on all platforms.
Alone between the stars
The single-player experience of No Man’s Sky has been perfectly replicated on the Nintendo console, but the same cannot be said of it Multiplayer features completely absent on the Switch. For some this will be a hard blow, for others no problem. As cool as it is to explore the universe and build bases with friends, or to meet unknown travelers in the Nexus built by Nada and Polo, No Man’s Sky is and remains above all a game of exploration and traveling through its extravagant galaxies in complete solitude has a taste different, not worse. After all, there is a lot to do and many hours will pass before boredom sets in: No Man’s Sky has an excellent main plot and several stories that follow, it allows you to build land and submarine bases, huge cruisers and Customize their various frigates, fight the growing number of sentinels, learn alien languages, trade resources, collect spaceships, upgrade your defenses and weapons, befriend pirates, explore abandoned stations, fight by flying over mountains and clouds or through them illuminating a dense forest when night falls.
However, in exchange for the meager solace online, we find that Touchscreen support This is especially useful when fumbling around with gear and inventory.
- Six years of ready-to-use content
- In portability leaves you speechless
- Touchscreen support in menus
- The online functions are missing
- The more complex bases and outposts hit framerate as usual, but they do it sooner on the Switch
- We would have liked more responsive menus
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